Sleep Spell

Enchantment 1

Casting Time: 1 min

Range: 30’ radius centered on self

Duration: until dispelled

Components: V

By means of this spell, an arcanist can lull those to which they are speaking or singing into magical slumber. It also functions to force already sleeping creatures into a deep sleep from which it is difficult to awaken. 1d6 creatures are affected (starting from the lowest hit dice creature), with those of CR 1 and above entitled to a Wisdom saving throw to negate the effect. A creature being shaken awake can repeat the save. Taking damage, exposure to sunlight, and drowning will each immediately end the slumber.

At Higher Levels: For each additional SP, the spell affects another 1d6 creatures.