Dread

Enchantment 2 (mysteries)

Casting Time: 1 action

Range: 30 ft.

Duration: 3d6 rounds

Components: S, M

You instill a sense of dread in one or more creatures within range, making them skittish and predisposed to flee. If the targeted creature has a CR or level of 1 or more, they may make a DC 10 Wisdom saving throw to avoid the effect. For the duration, a creature you’ve successfully targeted can be frightened (PHB pg. 290) with a successful Charisma (Intimidation) check versus a difficulty equal to their wisdom score, even if they would not normally react that way given the circumstances (no death of comrades, phobias, superstition, etc). The material component is a bone from a skeleton, zombie, ghoul, or mummy.